Das völlig verrückte Autorennen ist eröffnet! Wolltest Du schon immer hinter dem Steuer ein Second-Hand-Karre sitzen? Oder das Coupe Bruchlandung fahren? Oder das verrückte Autoflugturbosegelmobil lenken? Jetzt hast Du die Gelegenheit - im wahnsinnigsten Videospiel Wacky Races!
TRACKLISTING: * ´Shut Us Down´ * ´Go Insane´ * ´Trouble´ * ´Never Going Back Again´ * ´Big Love´ * ´Under The Skin´ * ´All My Sorrows´ * ´In Our Own Time´ * ´Illumination´ * ´Second Hand News´ * ´Tusk´ * ´Stars Are Crazy´ * ´End Of Time´ * ´That´s The Way That Loves Goes´ * ´I´m So Afraid´ * ´Go Your Own Way´ * ´Turn It On´ * ´Treason´ * ´Seeds We Sow´
Wilbur will sich umbringen. Weder sein Verstand noch sein Charme, der insbesondere auf Frauen eine besondere Anziehungskraft ausübt, kommen gegen seine abgrundtief pessimistische Lebenseinstellung an: Lieber wäre er heute schon tot, als morgen noch lebendig. Sein unverbesserlich optimistischer Bruder Harbour hat sich deshalb Wilburs Wohlergehen zur Lebensaufgabe gemacht. Die exzentrischen Brüder leben in Glasgow über der heruntergewirtschafteten Second-Hand-Buchhandlung North Books - dem einzigen Erbe von ihrem kürzlich verstorbenen Vater. Nach einem weiteren Selbstmordversuch Wilburs befinden Harbour, der zynische Krankenhaus-Psychologe Horst und vor allem die Oberschwester Moira, dass Wilbur eine Freundin braucht. Doch kurz darauf ist es nicht Wilbur, sondern der ältere Bruder, der die Liebe und sein Glück findet - wäre da nicht ein todtrauriges Geheimnis, das er nicht mehr lange für sich behalten kann...
DEADLY DEFENCE covers every important aspect in bridge to make good bridge players into excellent defenders. It deals with opening leads (how to convey maximum information), defensive play when playing second hand, third hand and also when you are first to play to a trick, how to use signals more effectively and how to think on defence like an expert. ´DEADLY DEFENCE is the most interesting book on defence that I have ever read´ - quoted by Julian Klukowski (World Seniors Championship 2006 gold medallist) ´The language flows easily and is in truth the best book on defence that I have read. If only all my partners had read it.´ IRISH BRIDGE JOURNAL ´This superb book goes further than any bridge book you will find in its breadth and scope. DEADLY DEFENCE is for experts, but it is so clear and easy to follow that players of all levels will enjoy and benefit from the book.´ AUSTRALIAN BRIDGE FEDERATION NEWSLETTER
Soulwind is a compelling comic book conception, combining the finest elements of science fiction and fantasy into one compelling, dramatic adventure. The breadth of the series is astounding, ranging from distant planets with amazing creatures to secret sects operating outside reality on our own world. The story begins in The Kid From Planet Earth. A young boy is whisked off to a distant galaxy where he finds himself in the midst of a battle for the heart of the planet. Siding with the good natured animals of the forest, the boy discovers his destiny is to lead the peace loving civilization out of the hands of evil and into a new golden age. In the second volume, The Day I Tried To Live, a young couple in the early 20th century is travelling to a remote spot in the desert to take care of some personal business. There, they run into a Mission run by a race of insects that have been living in secret among us. The insects didn´t bargain for the couple being a prototype Bonnie and Clyde, though, and find humanity a worthier adversary than they expected. Finally, in the third volume, The Infamous Transit Vagrants, we peek into the lives of a group of men who are taking technology to its limit, as the boy from the first book returns to his home. There will be five Soulwind volumes in all and only the first two have previously seen print in any form. While all the volumes stand on their own, when read together, they tell a complete story. The final two volumes will be published in the latter half of 2000 and early 2001.
Novelist Daniel Abraham and illustrator Tommy Patterson are not merely turning George R. R. Martin’s epic fantasy A Game of Thrones into a graphic novel: They are meticulously translating one art form into another, and capturing the intricate nuances of Martin’s novels just as HBO is doing with the blockbuster series. The Abraham/Patterson collaboration is more than just a faithful adaptation. It is a labor of love—and a thrilling masterwork in its own right. Now, in the second volume, the sweeping action moves from the icy north, where the bastard Jon Snow seeks to carve out a place for himself among bitter outcasts and hardened criminals sworn to service upon the Wall . . . to the decadent south and the capital city of King’s Landing, where Jon’s father, Lord Eddard Stark, serves as the Hand of King Robert Baratheon amid a nest of courtly vipers . . . to the barbarian lands across the Narrow Sea, where the young princess Daenerys Targaryen has found the unexpected in her forced marriage to the Dothraki warlord Khal Drogo: love—and with it, for the first time in her life, power. Meanwhile, the dwarf Tyrion Lannister, accused by Lady Catelyn Stark of the attempted murder of her now-crippled youngest son, must call upon all his cunning and wit to survive when he is captured and imprisoned in the lofty dungeons of the Eyrie, where Lady Stark’s sister—a woman obsessed with vengeance against all Lannisters—rules. But Catelyn’s impulsive arrest of the Imp will set in motion a series of violent events whose outcome is fated to shake the world at the worst possible moment. For now is not the time for private feuds and bloodthirsty ambitions. Winter is coming . . . and with it, terrors beyond imagining.